FFXIV: How Do You Get The Zu Mount?

You can obtain the Zu Mount by bartering an Iron Voyage Spoil with the Spoils Collector non-player character.

This particular Trader can now be found in the following five locations:

  1. Airship Landing, Foundation – The Pillars, at X:15 and Y:11
  2. The Lavender Beds, also known as Senna’s Pride, may be found at X:7. Y:3
  3. X: 1 and Y:2 for The Goblet – Goblet Exchange Subdivision
  4. X:1 and Y:3 The Mist, located in the Mist Beach Subdivision
  5. Shirogane – Akanegumo Bridge, X:9 Y:13

Any place will function as long as you have the Token because all of the locations share their inventories.

The real process of acquiring the Iron Voyage Spoil token will be the one that requires some effort on your part.

Iron Voyage There is only one way to acquire spoils, and that is through Free Company Airship Voyages.

Expeditions to the Sea of Clouds, more specifically Sector 24.

To add insult to injury, the Iron Voyage Spoil is not a guaranteed reward for completing the Quest.

All of the following are fair game for Sector 24 to eliminate:

Cassia Log1 – 24
Dark Chestnut Branch20 – 27
Deep-green Cluster1 – 20
Minium10 – 14
Savage Aim Materia III, IV, or V21 – 29, 6, 1
Quickarm Materia III, IV, or V26 – 36, 13 – 26, 3
Iron Voyage Spoil1
Cloudsbreath Seeds1

It goes without saying that you should get ready to finish up with large quantities of minium.

Because it is one of the rarest awards, getting your hands on some Iron Voyage Spoil might be a time-consuming process.

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Making Plans for a Journey to Zu

The Zu Mount

This is the beginning of your quest for the It’s a common misconception that the word “Zu” refers to avian life.

You’ll require a Private Enterprise (P.E.) that is independently owned and operates in a location with suitable housing and a fully functional factory.

From there, go to the Housing District’s Resident Caretaker to buy a Flight Credit.

They may be purchased for 10,000 FC Credits from the following establishments:

  1. The Lavender Beds – Lavender Beds, X:12 Y:8
  2. The Goblet – The Goblet, X:13 Y:11
  3. The Mists – Mist, X:11 Y:11
  4. Shirogane – Shirogane Shores, X:10 Y:14
  5. Empyreum – Ingleside, X:3 Y:4

You can now officially register a ship with these Flight Credits.

First, though, you’ll need an Airship in order to sign up.

There are four main parts needed to make an airship:

Hull \sRigging \sForecastle \sAftcastle

These materials can only be obtained using the FC Workshop’s Crafting system.

Each component of your Airship is constructed in three steps.

Furthermore, the quantity of resources needed for each stage varies.

To add to the Workshop, you must also be of sufficient level.

These four fundamental parts and the materials they are made from are:

Bronco-type Hull

Phase 1:

2118Yew Lumber
3918Mahogany Lumber
1618Iron Nails
4218Cobalt Ingot

Phase 2:

5018Spruce Lumber
318Bronze Rivets
3218Mythril Plate
4218Electrum Ingot

Phase 3:

4318Cobalt Rivets
5018Darksteel Plate
3318Boar Leather
4218Linen Canvas
3018Horn Glue

Bronco-type Sail

Phase 1:

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4521Rosewood Lumber
5021Darksteel Nugget
1621Iron Nails
1421Iron Rivets

Phase 2:

1621Iron Ingot
1621Iron Rivets
2621Steel Ingot
2721Steel Rivets

Phase 3:

506Darksteel Ingot
2712Steel Rivets
506Saurian Leather
506Hard Hippogryph Leather
3612Linen Canvas
506Vanya Silk

Bronco-type Forecastle

Phase 1:

2624Steel Ingot
2924Steel Rivets
4424Cobalt Joint Plate
4224Cobalt Ingot

Phase 2:

1624Iron Rivets
2624Steel Ingot
2724Steel Joint Plate
506Darksteel Ingot

Phase 3:

3630Mythril Rivets
506Darksteel Plate
2330Silver Ingot

Bronco-type Aftcastle

Phase 1:

2924Steel Rivets
4224Cobalt Ingot
2624Steel Ingot
4424Cobalt Joint Plate

Phase 2:

2630Steel Ingot
506Darksteel Ingot
1430Iron Rivets
2730Steel Joint Plate

Phase 3:

3930Mythril Rivets
5012Darksteel Plate
2330Silver Ingot

The term “Progress” can refer to a variety of various things that can be accomplished in the Workshop.

The quantity of materials needed for the next step is decreased for ratings of Good and Excellent.

However, there is nothing particularly difficult to find in this area, so relax.

After putting together your airship, the next step is to register it and start going on voyages.

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Sector 24 And More In The Sea Of Clouds

When first deployed, all airships are at Rank 1.

In order to advance in the game, you will need to have them go on a number of Voyages.

A final stop on a long list of potential locations, Sector 24 is the furthest.

Also, these are all accessible after completing earlier Sectors.

Below is a handy chart detailing the various unlocks, as well as the corresponding Ranks, that are necessary to obtain them.

011Sector 03
021Sector 04, Sector 05
0510Sector 06, Sector 07
0614Sector 11
0717Sector 08, Sector 10
0820Sector 09, FC Airship #2
1027Sector 12
1130Sector 13, Sector 14
1234Sector 16
1337Sector 15
1440FC Airship #3
1544Sector 19
1647Sector 17
1750Sector 18
1850FC Airship #4
1950Sector 20, Sector 23
2050Sector 21, Sector 22
2150Sector 24

An advantage is that you can acquire new Airships as you go.

Therefore, you can send your entire Zu Mount squad to Sector 24.

They’ll all need separate components and Flight Credits though.

Also keep in mind that Airships do have stats that fluctuate according to components.

As your journey into the Sea of Clouds continues, you will inevitably need to make repairs or replacements.

But be patient too, as each trip can take up to two full days.

With a little bit of luck, you’ll wind up with a handful of Iron Voyage Spoils to acquire your Zu.