7 Best Throwing Weapons in D&D 5e

In Dungeons and Dragons, Throwing Weapons that can be a great choice.

Especially for characters who don’t have a lot of hit points, these are a great way to do a lot of damage without putting yourself in the way of an attack.

But some weapons are better than others, so here is our list of the very best fifth edition throwing weapons!


A harpoon is a type of barbed spear that is 50 feet or less in length and has a rope attached to it.

The points of most harpoons are made of metal, while others are pointed with ivory or constructed entirely of wood.

50 feet of hemp rope adds another 10 pounds to the total weight of a harpoon.

To lessen the burden, use a lighter or shorter rope.

In the absence of harpoon expertise, the weapon should be handled like any other spear.


Although commonly associated with climbing, a grappling hook can also be used to entangle and draw in enemy vessels prior to a boarding action.

Hooks are used for grappling sink into the railing’s wood and rip it apart.

Releasing a grappling hook requires one minute of effort.

Even though the grappling hook’s rope can be severed, pirates prefer to secure the hooks to the ship’s rigging and masts to prevent their easy removal.

A move action is to secure the grappling hook’s rope.

When properly positioned, a grappling hook can be used as a long-range weapon.

A grappling hook is a fighting tool that can be used for close-quarters combat if the user is skilled with it.

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If you land a critical hit with this sort of weapon, you can lock in a grapple.

As a free action, you can try to grapple your opponent by making a combat manoeuvre check.

If the monster you’re trying to grapple with isn’t actively threatening you, it can’t launch an attack of opportunity because of your attempt to grapple it.

With a grappling weapon equipped, you can only move or deal damage to the target on your turn.

You’re still grappled, even though you’re not touching the thing.

Grappling finishes whenever you’ve gotten far enough away from the weapon for it to no longer reach you.

The fifty feet of hemp rope that comes with a grappling hook adds to its overall mass.

One way to lessen it is to switch to a shorter or lighter rope.

5. Daggers

Daggers are a pretty common choice for a weapon to throw.

They do 1d4 damage, which isn’t a lot, so that’s why they’re only number five on this list.

But daggers are flexible, which means they can also be used up close.

Because they are light and easy to carry, they are a good choice for characters who don’t use weapons as their main source of damage, like monks.

4. Spears

Spear is one of the many weapons that can be used in many different ways.

The piercing damage is 1d6 when thrown (20/60 feet) and 1d8 when used in close combat.

They weigh in at a relatively light 3 pounds, but their bulk makes them cumbersome to transport for characters who won’t be using them as their primary weapon.

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Only a bag of holding would be suitable for transporting a spear.

3. Handaxes

Thrown handaxes are rather harmless, dealing only 1d6 damage.

Since they weigh only 2 pounds each, they are slightly more practical to bring along.

Light and convenient, but useless at close range, they are another option for non-military characters.

In addition, the 20/60 range of your handaxes will make it a breeze to avoid harm during combat.

2. Tridents

A trident is a martial weapon with three prongs that can be thrown.

Although they are classified as throwing weapons, their versatility and effectiveness at close range earn them a higher position on our list.

They have a throwing range of 20/60 feet and an attack roll of 1d8 when thrown.

And in case you were wondering, they deal 1d6 damage up close.

1. Javelin

The top of the list is presented below for your perusal.

And it’s the javelin because its greater range makes it a better choice for characters that don’t want to get into a gunfight.

Considering its range of 30/120, you shouldn’t even bother entering the fray with this nasty guy.

That’s a tonne of variation!

It deals 1d6 damage, which is standard for throwing weapons.