The term “saving throw” refers to a d20 roll created to protect against something risky, such as the effect of magic or spells such as a poison, trap, or specific enemy attacks or environmental hazards.
It generally is a reference to the ability of your body to fight physical fatigue or pain, or other physical effects.
A Con save is a common save throw to make.
It is among the most crucial kinds of saving throws you can make in the game due to the fact that some of the consequences of failure can make the Con save crippling.
Like getting blinded poisoned, petrified, or exhausted.
Your DM will tell you to make an attempt to save yourself from a Con.
If, for instance, you have a 16 Con you’ll get a +3 bonus to your Constitution saving throw.
Here are a few common reasons to take a Con saving:
- The poisons you’re exposed to can cause illnesses or effects that might threaten your physical health.
- The spell you’re experiencing affects your physical health.
- You are subject to physical strain or fatigue or are subject to severe weather.
- You’re trying to focus on a skill or spell, and you’re injured.
- You’re required to roll to stay focused.
The last reason is why spellcasters are often looking for ways to increase their Con saves so they don’t forfeit a powerful spell in the event of being injured.
Con Saves For Spells
To keep focus for a spell, the player has to make a Con saving roll using the DC equal to half of the damage or 10, whichever is the greatest.
Note: War Caster is only useful for Con saves to keep concentration, and not for the majority of Con saving rolls.
Certain subclasses and classes also receive bonuses on the Con save throws they make.
If you’re trying to focus on a spell and you get injured, you must automatically make a Con saving roll.
Your DM will not have reminders of that.
Constitution in Battle
Certain of your spells or abilities could require you to ask an opponent in order to save a Con.
Unfortunately, a lot of monsters are equipped with quite powerful con-saving chances.
If you want to force an opponent to make a Con saving throw, you must examine your opponent and determine whether you should use a spell or utilize an ability that requires the use of a Con saving throw.
Perhaps you should switch to an action that requires a different type of saving throw, as your opponents might be less favored.
If you have reached the highest levels and you’ve already exhausted your primary attributes and don’t possess proficiency in con saving throws, I strongly suggest that you seek out ways to increase the quality of your con saving throws, like the Resilient and Lucky feats or Concentration.